Overview

Ambient media refers to a space's expressive channels, typically driven through fixed-location, public display equipment, such as computer screens, projection systems, stereo speakers, loudspeaker arrays, etc. Mobile media, in contrast, is portable but basically personal. "Mobile ambient" applications integrate these interaction styles, featuring cross-scale interactivity that exploits both personal mobile devices and location-based public displays. For particular instance, sensors on smartphones and tablets can measure orientation, which data can modulate ambient displays, including whirling of panoramic and turnoramic images and spatial sound, as well as avatar or rigged model attributes in augmented virtuality or mixed reality scenes.

Research Category

Areas of Activity
Software Art
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